Industry
Manufacturing
Technology
VR
Problem Statement
Our client approached us after struggling with training staff to identify potential hazards found in their workplace, and wanted to lower the rate of incidents.
Solution
Our team created a VR Hazard Identification and Risk Assessment training module to train their workforce. We replicated their exact work environment and added the potential hazards as mentioned by the SME that were relevant to that field. The VR module involved walking around the workplace and identifying various potential hazards.
The VR training helped them to train the workforce in a faster and more effective way. It increased their overall productivity and thus reduced training costs and other overheads.
The result was increased efficiency, fewer incidents, and better knowledge retention. Crucially, it was possible for staff members to freely repeat their training in order to reach proficiency.
"The whole process from establishing a story line to final output was all covered in a systematic and timely manner and efforts to develop the module in short time frame helped us complete the project on time. Great work!!!"
Case 2 -
Warehouse Training
Industry
Construction
Technology
VR
Problem Statement
The client came up with a problem to train staff in difficult scenarios such as working at height and fire safety etc. The risks involved in training a fresher could be dangerous to fatal in some cases.
Solution
We replicated their exact warehouse environment to create a VR training module for different scenarios such as working at height, excavation collapse, fire safety and more. The VR module helped the client to train staff in a safe and secure way which was faster, more effective and as close to reality.
The overall result was that the client had saved very much on training costs, time spent on training with a 100% knowledge retention and enhanced productivity.
"The VR Module is transporting us to the real construction site. This is amazing for our employees, they can now can train in an actual site without worrying about moving cranes etc."
Industry
Events and Marketing
Technology
VR
Problem Statement
The client came up with a problem to engage multiple customers in an event and showcase all the NFT artworks.
Solution
We create a VR NFT gallery where people can walk around the NFT art gallery and look closely at each of the artifacts. The engagement level of the people was more since they could sit at the same place and yet traverse through the NFT gallery.
"Amazing!! It was a pleasure to work with you to build the NFT Gallery this year." - Australian Crypto Convention
Case 4 -
Australian Native Animals
Industry
Education
Technology
AR & AI
Problem Statement
The client came up with a problem to analyse and understand the engagement level of students to a particular lesson.
Solution
We created an AR app which had a lesson about native animals that would ask the students to do some activities along with learning.
Using AI, we were able to generate data on the level of engagement of students to that specific lesson.